For example, if the EC detects damage to weapon blocks, then switch from AI Offensive (attack behaviour) to AI Defensive (retreating). EC detect changes in blocks of the drone and react by switching to the AI Task that you have predefined for that situation. Tip: Use Automaton blocks together with Event Controllers (EC) to give the drone "senses". Automatons can follow a player or ship, find a path to a Beacon or GPS point, follow a precise recorded path, approach into shooting range and then dodge out again, and so on. The drone that uses the AI blocks must have thrust in all six directions.Īutomatons can be auto-piloted drones that solve simple tasks autonomously.įirst build purpose-designed drones that can handle jobs such as transporting cargo, attack and defense, refuelling, and so on - then add Automaton blocks to them for various autonomous navigational behaviours. If Progression is on, build a basic Assembler and some lighting block first to unlock AI ( artificially intelligent) blocks.
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